Method
RT Mirror Reflection is the fastest raytracing reflections node with only a single, sharp ray traced bounce supported.
This can be used to simulate mirrors, reflections and specular on any raytracing enabled specular material/surface. Rough reflections are not supported by this node.
As it only uses one bounce, secondary bounces such as a mirror reflecting another mirror will not work. This node is best-used for scenes that need to run more optimally at higher framerates.
*Raytracing will need to be enabled on the root node for the RT Mirror Reflection node to work.
*Raytraced reflections will need to be enabled on the material node of 3D objects that will utilise raytraced mirror reflections.
A scene using RT Mirror Reflections |
---|
![]() |
A scene using RT Mirror Reflections |
---|
![]() |
Sample
RT Mirror Reflection node |
---|
![]() |
RT_MirrorReflection.dfx
This sample uses light-baked assets in the scene.
RT Mirror Reflection example nodegraph |
---|
![]() |
Attributes
Name |
Description |
---|
Path Tracer Shader |
Import a shader source code file as a resource. |
Denoising / Refinement |
Toggles on and off denoising / refinement. |
Ray Bias |
Sets the bias of the rays. |
Sample clamp |
Clamps the reflectiveness of the rays. |
Environment Map
Name |
Description |
---|
Environment Brightness |
The brightness of the environment map. |
Environment Specular |
Toggles on and off environment specular. |
Environment Filtering |
Toggles on and off environment filtering. |
Inputs
Name |
Description |
Typical Node Input |
---|
Object Nodes |
Only reflect particular objects in the scene. Great for making vampires. |
3D Object |
Environment Map |
Add an environment map to be reflected on the object surface. |
Environment Map |
Outputs
There are no outputs from this node.