Method

This node breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.

Raw texture Processed texture
Input Image
This image was used for both x and y randomisation images.
Example Nodegraph

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Use Num Tiles Toggle whether the tiles are generated based on size, or based on numbers that fit into the viewport.
Tile Size X Width of the tiles generated. Only functions with Use Num Tiles toggled off.
Tile Size Y Height of the tiles generated. Only functions with Use Num Tiles toggled off.
Num Tile X Number of tiles generated along the x axis. Only functions with Use Num Tiles toggled on.
Num Tile Y Number of tiles generated along the y axis. Only functions with Use Num Tiles toggled on.
Gap Width Width of the gap between the tiles.
Randomisation X Range The X range at which a tile can be randomly moved to.
Randomisation Y Range The Y range at which a tile can be randomly moved to.
Use As Absolute Positions Use the absolute positions of the tiles in the grid, rather than relative offsets.
Show Offsets Visualise how the image is being offset based on the tile input.

Inputs

Name Description Typical Node Input
Randomisation X Image Randomise the image along the x axis based on the luminance values from an input image. Video Loader
Randomisation Y Image Randomise the image along the y axis based on the luminance values from an input image. Video Loader
Delay Offset Image Randomise the frame delay per tile based on the luminance values from an input image. Video Loader

Outputs

There are no outputs from this node.

Notes