Method
Generates Datamoshing using the movement vectors of the image, or an input velocity image.
!This node is framerate dependent.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
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Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Velocity Amount |
How much the velocity data affects the image. |
Hold Time |
How long the image will be held before getting a new frame. |
Velocity Update Rate |
How many times per second the motion data will update with the image. |
Use Scene Motion Vectors |
Use the motion vectors from within the scene. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Velocity Image |
Use an input image to decide how the datamoshing should be applied. |
Optical Flow |
Hold Time Image |
Use an image to decided how different parts of the image hold their datamosh-ed state. |
Video Loader |
Velocity Mask Image |
Use an image to mask out areas where the datatmoshing wont be applied. |
Video Loader |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
There are no outputs from this node.