Method
The Rigid Body Force Affector node allows forces to be applied to a rigid body system.
Example |
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Example Nodegraph |
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Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Amount |
The amount of force applied. |
Mode |
The mode of the affector
- Directional Force, Apply force in a constant single direction
- Repel, Repel from the centre point
- Attract, Attract to the centre point
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Falloff Mode |
The falloff mode of the affector
- Infinite, No falloff is applied
- Spherical, A spherical falloff is applied
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Inner Radius |
The inner radius of the falloff if spherical mode is used |
Outer Radius |
The outer radius of the falloff if spherical mode is used |
Randomness |
The randomness of the amount of force applied |
Inputs
Name |
Description |
Typical Node Input |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.