Method

This node simulates collisions between particles and a Kinect depth.

Example graph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Flip Image Flip the Image in the Y axis.
Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down.

Inputs

Name Description Typical Node Input
Depth Image Add a depth image to drive the collision inputs,
Collision Event Nodes Particle events to be triggered when collisions occur. Particle Event
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Procedural Falloff Use the SDF values from a procedural system to dictate the falloff. Procedural Root

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.