Method

Generate screen space reflections (SSR) for objects in the scene. To see this function, “Reflections” must be enabled in the objects material node or section.

Example
The spheres shown from a low to a high roughness.
Nodegraph Example

Attributes

Name Description
Minimum View Angle Reduces the angle of reflection on objects in the scene.
Step Size Distance refection are sampled at.
Envmap Brightness How bright the output environment map is.
Blur Samples Number of samples taken to improve SSR accuracy.
Use Normals For Restriction Add normal information to the SSR.
Animate Noise Add animated noise to the SSR.

Inputs

Name Description Typical Node Input
Environment Map Environment map can be controlled using SSR Environment Map
Affected Objects Select which nodes will be affected by the reflections. 3D Object
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. Envelope Modifier

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.