Method
This node creates a new mesh by slicing polygons from the original input mesh into a series of cuts. The source mesh must be connected to the Object Node input. The polygons of the mesh are sliced along a planar axis which may be transformed by a Null connected to the Slice Transform input.
Example |
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![Slice Geometry]() |
Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Rendering
Name |
Description |
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Visible |
Control whether the node is visible or not to the scene. |
Displacement
Name |
Description |
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Displacement Shader |
Ability to over-ride internal shader. See writing custom shaders. |
Extrude Amount |
Control how much the face of a mesh is extruded away from the object. |
Slice Thickness |
How thick each slice in the displacement is. |
Slice Scale |
Number of slices in the displacement. |
Cuts Visible |
Toggle whether the cuts in the geometry are visible. |
Materials
see Materials
Inputs
Name |
Description |
Typical Node Input |
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Object Node |
The object used as the source of the slice geometry. |
3D Object |
Material |
Override the material in the node with an material input. |
Materials |
Slice Transform |
Transform the slices that cut into the geometry. |
Null |
Displacement Image |
Use an image to displace parts of the displacement. |
Video Loader |
Mapping |
Controls the mapping transform used to determine the location of the slices. |
Mapping |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.