This node creates a new mesh by slicing polygons from the original input mesh into a series of cuts. The source mesh must be connected to the Object Node input. The polygons of the mesh are sliced along a planar axis which may be transformed by a Null connected to the Slice Transform input.

Nodegraph Example


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Visible Control whether the node is visible or not to the scene.


Name Description
Displacement Shader Ability to over-ride internal shader. See writing custom shaders.
Extrude Amount Control how much the face of a mesh is extruded away from the object.
Slice Thickness How thick each slice in the displacement is.
Slice Scale Number of slices in the displacement.
Cuts Visible Toggle whether the cuts in the geometry are visible.


see Materials


Name Description Typical Node Input
Object Node The object used as the source of the slice geometry. 3D Object
Material Override the material in the node with an material input. Materials
Slice Transform Transform the slices that cut into the geometry. Null
Displacement Image Use an image to displace parts of the displacement. Video Loader
Mapping Controls the mapping transform used to determine the location of the slices. Mapping
Transform Modifier Links all transform properties to the input node. Nul
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


The outputs section for this node is currently being worked on.