Method

This node draws lines between the positions of its input nodes, from source points to destination points.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Rendering

Name Description
Subdivisions Subdivide the lines so that deformations use smaller segments, giving greater detail to the deformations.

Rendering

Name Description
Visible Control whether the node is visible or not to the scene.

Materials

See Materials.

Inputs

Name Description Typical Node Input
Line Source Nodes Points from which lines are drawn. Null
Line Destination Points to which lines are drawn. Null
Material Override the default material with another material. Materials
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.