Method
This node is used to link several Bones into an inverse kinematics solver chain which rotates the bones in order to reach a given target point in world space.
The first bone in the chain – the one which is closest to the root of the skeleton – must be linked to the Chain Start input and the last bone in the chain must be linked to the Chain End input. There must be a direct path between the first and last bones in the skeleton’s hierarchy.
The goal location is defined by linking a Null to the End Goal input.
Inputs
Name | Description | Typical Node Input |
---|---|---|
Chain Start | The first bone in the IK system. | Bone |
Chain End | The last bone in the IK system. | Bone |
End Goal | The control point for the IK system. When this point is moved, the bones will rotate to best meet that point. | Null |
Outputs
The outputs section for this node is currently being worked on.