Method

This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything. When a Face Tracker node is linked the geometry is updated automatically each frame as long as the tracker has found and tracked a face.

The Face Tracking Geometry node allows the geometry produced by the face tracker to be rendered in different ways or multiple times easily with low overhead: the face tracking process is only done once using the Face Tracker. The Face Tracking Geometry node can also be used as input to other nodes which use geometry as part of processing, such as Particle Mesh Emitter, Clone to Mesh, Combine Geometry.

For more information on face tracking see the Face Tracker node.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Rendering

Name Description
Show Lines Show lines across the edges of the polygons.
Show Polygons Show the polygons of the mesh.
Line Colour Change the colour value of the lines.
Visible Control whether the node is visible or not to the scene.

Materials

See Materials.

Inputs

Name Description Typical Node Input
Face Tracker Source Input a node with facial tracking data to drive the effect. Face Tracker
Material Override the default material with another material. Materials
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh source by other nodes.