Method
Generates a texture based on the sound from either a selected or input audio source.
Example |
|
Example Nodegraph |
|
Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Preview In Viewport |
Preview the effect blended with alpha in the viewport. |
Preview Alpha In Viewport |
Preview the alpha values in the viewport. |
Width |
The resolution of the effect along its width. |
Height |
The resolution of the effect along its height. |
Update Time Mode |
Change how the effect is generated with respect to the scene’s timecode.
- Locked To Timecode, The effect is locked to the time code.
- Running / Loopable, The effect is generated seperated to the timecode.
|
Static Image (Process Only Once) |
Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled. |
Sound |
Sound file used to drive the effect. |
Channel |
Which audio channel is used. |
Frequency Band |
Sets the Band EQ to one of the given presets. |
Band EQ |
Selects and weights the frequency bands to be used from the sound file. |
Time Offset |
Offset the time the clones are modified from the time the waveform is at. |
Change Threshold |
Changes the threshold for what counts toward the effect. |
Attack |
Controls the initial time between the current values to the peak. |
Decay |
Controls the time between the peak to the sustain level. |
Min Value |
Acts as a minimum threshold for extracting a range of values from the waveform. |
Max Value |
Acts as a maximum threshold for extracting a range of values from the waveform. |
Max Clamp |
A maximum value which values will be clamped if they go above. |
Spikiness |
Accentuates peaks in the waveform so they are sharper. |
Scale |
How much the output values are scaled. |
Offset |
Offset all values output by the texture. |
Smoothness |
How much smoothing is applied between differing values. |
Falloff Range |
Range in which the sounds data will be tracked. |
Waveform |
Visualises the waveform of of the sound. |
Rendering
Name |
Description |
Colour |
Add a colour filter over the image. |
Blend Amount |
The amount the generator is blended with the output. |
Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details. |
Inputs
Name |
Description |
Typical Node Input |
Sound |
Use an input sound to override the sound attribute. |
Play Sound |
Colour Ramp |
Specifies a range of colours the generator can use. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
Can be connected to any node which requires an image input.