Method
Deform a mesh based on an MDD file.
Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the x-axis. |
Rotation Pitch | Rotate the object about the y-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
MDD File | Source file for the MDD Deformation. |
Playback Time | Absolute time the animation is played at. |
Playback Speed | The speed at which the MDD deformer animates. |
Playback Offset | Offset the time the MDD deformer starts at. |
Loop Start | If the MDD Deformer loops, choose where it loops back to. |
Loop Mode | Toggle if the Deformer loops. |
Blend Mode | Choose how the falloff blends with the model.
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Inputs
Name | Description | Typical Node Input |
---|---|---|
Falloff Node | Use an input object to control the transformation values of the falloff. | Null |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.