Method

This node modifies the colour values of connected cloner systems based on an input Colour Ramp.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Blend Amount Controls the amount in which the resulting rotation, scale and translation of each clone after the effector is applied is blended with the clone’s original rotation, scale and translation.
Space The transform space in which the Effector is processed.
  • Node, use the cloner’s transform space.
  • Effector, use the effector’s transform space.
  • Object, use the cloned object’s transform space.
Color Blend Amount How much the colour blends with the original clones colour.
Source Channel What property of the clones in relation to the effector should be used to dictate colour.
  • Position X / Y / Z, Clones are coloured based on their X, Y or Z position.
  • Distance, Clones are coloured based on their radial distance from the effector.
  • Fractal Noise, Clones will be coloured based on a simple fractal noise function.
  • Clone Index, Clones will be coloured based on their index.
  • Random Value, Clones are coloured completely randomly with the input colour ramp.
Source Scale Scale the size of the source Colour Ramp.
Source Offset Offset the values from the source Colour Ramp.
Modulate Function The method by which the colour ramp is sampled / repeated.
  • Clamp, The sample locations are clamped from 0 to 1.
  • Repeat, The sample locations are repeated.
  • Sine, The sample locations are modulated with a sine wave.
Noise Scale Scale the size of any noise generated. Only functions with Fractal Noise selected in the Source Channel Attribute.
Lacunarity How large the gaps between the generated noise is. Only functions with Fractal Noise selected in the Source Channel Attribute.
Gain The smoothness of the generated noise. Only functions with Fractal Noise selected in the Source Channel Attribute.
Animation Rate The speed at which the noise is animated. Only functions with Fractal Noise selected in the Source Channel Attribute.
Update Time Mode Change how the clones are affected with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated separated to the timecode.

Falloff

Name Description
Falloff Mode Change how the falloff from the original object is calculated.
  • Infinite, There is no falloff.
  • Linear, Falloff is propagates along the x axis.
  • Sphere, Falloff is based on distance from the plain effector origin.
  • Procedural, Use a procedural system to describe the falloff area.
  • Box, Falloff is based on a box.
Linear Falloff Axis The axis to use for a linear axis falloff.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The width, length and height of the falloff.
Invert Falloff Invert the direction of the falloff.

Effector Transform

Name Description
Position X Offset the clones x position from the source object position.
Position Y Offset the clones y position from the source object position.
Position Z Offset the clones z position from the source object position.
Rotation Heading Offset the clones y rotation from the source object rotation.
Rotation Pitch Offset the clones z rotation from the source object rotation.
Rotation Bank Offset the clones x rotation from the source object rotation.
Scale X Offset the clones x scale from the source object scale.
Scale Y Offset the clones y scale from the source object scale.
Scale Z Offset the clones z scale from the source object scale.
Uniform Scale Scale the clones by the same value along all axes.
Apply To Position Apply the position changes from the cloner to the clones.
Apply To Rotation Apply the rotation changes from the cloner to the clones.
Apply To Scale Apply the scale changes from the cloner to the clones.
Position Apply Mode The method by which the effector position offset is applied to the clone.
  • Add, the effector position is weighted by the falloff and added to the clone position.
  • Multiply, the effector position, multiplied by the clone position, is blended with the clone position by the falloff.
  • Replace, the effector position is multiplied by the falloff and replaces the clone position.
Rotation Apply Mode The method by which the effector rotation offset is applied to the clone.
  • Add, the effector rotation is weighted by the falloff and added to the clone rotation .
  • Multiply, the effector rotation, multiplied by the clone rotation, is blended with the clone rotation by the falloff.
  • Replace, the effector rotation is multiplied by the falloff and replaces the clone rotation.
Scale Apply Mode The method by which the effector scale offset is applied to the clone.
  • Add, the effector scale is weighted by the falloff and added to the clone scale.
  • Multiply, the effector scale, multiplied by the clone scale, is blended with the clone scale by the falloff.
  • Replace, the effector scale is multiplied by the falloff and replaces the clone scale.

Inputs

Name Description Typical Node Input
Colour Ramp Controls the colours and ranges of colours used for this effect. Colour Ramp
Procedural Falloff Use a procedural system to generate falloff from. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Connect the output to the effector input of any cloner node. Multiple effectors connected to the same output will stack, and order of operations chosen by positon on the nodegraph.