Method

This node is used to clone objects along the spline created by an input Spline node or other source of spline data – for example from a loaded Cinema4D scene.

Example
Example Nodegraph

Transform

Name Description
Position X Changes the x position of all clones from the previous clone.
Position Y Changes the y position of all clones from the previous clone.
Position Z Changes the z position of all clones from the previous clone.
Rotation Heading Changes the x rotation of all clones from the previous clone.
Rotation Pitch Changes the y rotation of all clones from the previous clone.
Rotation Bank Changes the rotation of all clones from the previous clone.
Scale X Changes the x scale of all clones from the previous clone.
Scale Y Changes the y scale of all clones from the previous clone.
Scale Z Changes the z scale of all clones from the previous clone.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Node Spawn Mode Change the order in which the cloned objects are assigned to individual clone instances.
  • All, All of the connected objects are rendered for every clone.
  • Iterate, The objects are rendered sequentially by clone. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random, The objects are rendered randomly by clone, and are generated at random points from the clone system.
Num Clones Number of copies of the input object created by the node.
First Clone Chooses which clone is the first clone generated.
Spline Offset Offset the clones along the Spline.
Spline Use Amount What percentage of the Spline should be used
Spline Time Mode Controls how the Spline Offset moves along the Spline.
  • Knots, followers take the same amount of time to move between each control point on the spline.
  • Length, the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
Clone Offset From Spline Randomly offset the clones from the spline.
Clone Scale Scale all cloned objects, useful for matching large objects to smaller cloner systems.
Rotation Mode How the clones are rotated relative to the spine.
Rotation – Use Bank Rotate the clones bank values to follow that of the spline.
Scale Clones By Splines Scale the clones based on the X scale of each of the Spline control points.
Static Spline Spread Keep nodes static, so they can be culled using Spline Offset and Spline Use Amount.
Colour Clones Toggle whether the clones are coloured based on the Splines colour ramp, or retain their material values.

UV Clone Deltas

These parameters apply offsets to the UV Offset / UV Scale / Crop parameters of the materials of each rendered clone.

Name Description
UV Scale X/Y Delta Relative change to the uv scale of the clone’s material.
UV Offset X/Y Delta Relative change to the uv offset of the clone’s material.
Crop Left/Right/Top/Bottom Delta Relative change to the crop on each side of the clone’s material.

Inputs

Name Description Typical Node Input
Source Spline Spline to clone objects along. Spline
Effectors Manipulates the clones after they are spawned. Plain Effector
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, 3D Shapes, and Image Planes may be connected, as well as other Cloners.