Method

This node generates a clone system based on the procedural generator nodes. A clone is generated at every voxel inside the field.

Example

Transform

Name Description
Position X Changes the x position of all clones from the previous clone.
Position Y Changes the y position of all clones from the previous clone.
Position Z Changes the z position of all clones from the previous clone.
Rotation Heading Changes the x rotation of all clones from the previous clone.
Rotation Pitch Changes the y rotation of all clones from the previous clone.
Rotation Bank Changes the rotation of all clones from the previous clone.
Scale X Changes the x scale of all clones from the previous clone.
Scale Y Changes the y scale of all clones from the previous clone.
Scale Z Changes the z scale of all clones from the previous clone.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Num Voxels X / Y / Z Voxel size along the X, Y, and Z axes.
Node Spawn Mode Change the order in which the cloned objects are assigned to individual clone instances.
  • All, All of the connected objects are rendered for every clone.
  • Iterate, The objects are rendered sequentially by clone. For example the first clone renders the first object, the second clone renders the second object and so on.
  • Random, The objects are rendered randomly by clone, and are generated at random points in the system.
Rotate Clones By Normals Rotate clones to match the normals of the volume.
Scale Clones By Voxel Size Scales the cloned objects to match the voxel sizes.
Clone Scale Scale the size of all the clones.
Distance Threshold Outer threshold for the distance field.
Min Distance Threshold Inner threshold for the distance field.
Rotation Stiffness How much clones resist rotating.
Scale Stiffness How much clones resist rotating.
Clone Colours Toggle whether the clones are coloured based on the procedurals colours, or retain their material values.

UV Clone Deltas

These parameters apply offsets to the UV Offset / UV Scale / Crop parameters of the materials of each rendered clone.

Name Description
UV Scale X/Y Delta Relative change to the uv scale of the clone’s material.
UV Offset X/Y Delta Relative change to the uv offset of the clone’s material.
Crop Left/Right/Top/Bottom Delta Relative change to the crop on each side of the clone’s material.

Inputs

Name Description Typical Node Input
Effectors Manipulates the clones after they are spawned. Plain Effector
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, 3D Shapes, and Image Planes may be connected, as well as other Cloners.