Generates a 3D Voronoi pattern based on an input particle system. If no particle root is plugged in, then a default infinite pattern will be used.

Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Num Particles Number of particles to be used to generate the Voronoi Shape.
Mode Select how the Voronoi Points are Sourced.
  • Grid, Points of generated grid will be used. This can be scaled and moved using the transformation values.
  • Particles, The particles in a particle system are used for the voronoi points. This requires a Particle Root or Particle Emitter to be connected.
CSG Mode These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
  • Replace, Replaces the previous procedural system.
  • Union, Adds the new procedural to the old procedural system.
  • Intersection, Interesects the new procedural with the old procedural.
  • Subtract, Subtracts the new procedural from the previous procedural system.
  • Blend, Blends between both procedurals – driven by the CSG Blend Weight.
  • Union Blend, A combination of Union and Blend – driven by the CSG Blend Weight.
  • Smooth Union, The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Smooth Subtract, The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Offset, Adds one procedural ontop of the other another.
  • Custom Code, allows you to enter your own expression code.
CSG Blend Weight How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Custom CSG Code Type your Custom code here, using the HLSL language. Read more on Editable Code.


Name Description Typical Node Input
Particle Node Connect a particle system to generate the procedural shape. Particle Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.