Method

Applies a noise-based deformation to a procedural. The noise is form of a dense fusion of blobs.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Num Octaves How many octaves of noise are generated.
Noise Scale Size of the noise generated.
Amplitude How greatly the generated noise displaces the distance field.
Blob Size Controls the overall ‘blobiness’ of the displacement.
Animation Rate When not zero, this property will control how fast the noise animates.
Colour 0 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.
Colour 1 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.

Inputs

Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.