Method

This node generates a voronoi triangulation effect on a pixel by pixel basis.

Raw texture Processed texture
Example Nodegraph

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Mode Changes how the voronoi diagram affects the image.
  • Reflection Warping, Use the voronoi triangles to simulate a glass-like reflection of the image.
  • Cell Colour, Sample a colour from the image for each triangle.
Warp Amount Changes how much the voronoi regions are displaced from the image.
Blend Amount Changes how much the voronoi diagram affects the image.
Noise Distortion Distorts the output with noise.
Crack Amount How wide the cracks are between the voronoi regions.
Chromatic Aberration How much chromatic aberration affects the image.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.

Inputs

Name Description Typical Node Input
Particle Root Used to gather the points for the Voronoi region generation. The regions will then be drawn based on the particle positions in screen space. Particle Root

Outputs

The outputs section for this node is currently being worked on.