Method

This node outputs various GBuffers to the screen. GBuffers are geometry buffers – rendered images that contain geometric information rendered from the objects in the current view, such as normals, material IDs, positions etc. These may be useful when rendered and loaded into other software.

Attributes

Name Description
Blend Amount Changes the opacity of the new effect over the original image.
Channel Select which GBuffer channel to output.
  • Normal – World Place, Surfaces are coloured based on a normal map generated in world space.
  • Normal – Camera Space, Surfaces are coloured based on a normal map generated in camera space.
  • Colour, Surfaces are only coloured based on their colour values.
  • Specular Colour, Surfaces are only coloured by their specular colours.
  • Depth – Camera Space, Surfaces are coloured based on their distance from the camera.
  • World Position, Objects are coloured based on their position in the scene in world space.
  • Object Mask, Objects in the scene are combined in screen space and a mask is output.
  • Object ID, Objects are colour based on their object ID.
  • Material ID, Objects are colour based on their Materials.

Inputs

Name Description Typical Node Input
Render Layer Select a specific render layer to output the GBuffer for. Render Layer
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. Envelope Modifier

Outputs

There are no outputs from this node.