Method

This node generates a 2D Array of colours, with gradients blending between them.

Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Apply Mode Control how the gradient effect is applied to the scene.
Num Control Points X Number of colours along the x axis.
Num Control Points Y Number of colours along the y axis.
Alpha Control the alpha of the gradient.

Colours

The colours will appear with the number of colours.

Inputs

Name Description Typical Node Input
Colour Ramp Use a colour ramp for the gradient. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null

Outputs

{message-outputs-in-development