Method

This node generates a 3D gradient that appears on all objects in the scene.

Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Mode Control how the gradient effect is built.
Apply Mode Control how the gradient effect is applied to the scene.
  • Diffuse Colour, the gradient is applied to the diffues colour of the objects in the scene.
  • Post Lighting Colour, the gradient is applied to the scene after the lighting is calculated.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
Camera Relative Control if the gradient is relative to the camera or not.
Inner Range The inner distance for which colour 0 fills the space.
Outer Range The outer distance for which colour 1 fills the rest of the space..
Falloff Power Change how far the gradient reaches.
Blend Amount Changes the opacity of the new effect over the original image.
Colour 0 Colour to transition from.
Colour 1 Colour to transition to.

Inputs

Name Description Typical Node Input
Affected Objects Change which objects are affects by the effect. by default, all objects are affected. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null

Outputs

The outputs section for this node is currently being worked on.