Method

This node applies digital distortion to the image.

Raw texture Processed texture
Example Nodegraph

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Amount How strong an effect will be applied to the image.
Pixel X Noise How much noise is along the x-axis
Pixel Y Noise How much noise is along the y-axis
Pixel Noise Scale X Scale of noise along x-axis
Pixel Noise Scale Y Scale of noise along y-axis
Distort Y Scale How much distortion is along the y-axis
Sine Scale Scale of sine curve on the image
Noise Scale General scale of noise
Speed How fast the effect moves.
Blockiness The blockiness of the distortion.
Frame Time Difference The time offset between glitch frames when time glitching is active.
Distortion Amount How much the the image distorts and moves horizontally.
Frame Glitch Amount Controls the amount of full-frame offset glitching.
Time Glitch Amount Controls the amount of temporal glitching, where previous frames may be selected and held randomly.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.

Inputs

Name Description Typical Node Input
Mask Image Use a mask image to control where the output is most or least affected by the effect, based on the mask images luminance. Image Plane

Outputs

There are no outputs from this node.