Method

This node applies a tilt shift effect to the image by blurring the top and bottom parts of the image, while keeping the center plane in focus.

Raw texture Processed texture Modified texture
Example Nodegraph

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Mode How the tilt shift blurs the image.
  • Blur, the image is simply blurred.
  • Sprites, the image is blurred, and points are blurred with a sprite.
  • Show Gradients Only, shows the gradient input.
Blur Size The size of the blur.
Max Sprite Size Limit the maximum size the blurring sprite will go to.
Colour Difference Threshold Limits where tilt shift will be applied based on differences on differences in colour value.
Sprite Texture Input an image texture to be blur the parent.
Apply To Opaque Objects Only Apply only to objects with alpha values of 1.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.

Inputs

Name Description Typical Node Input
Gradient Node Controls the gradient of the tilt shift effect. Gradient 2D
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. Envelope Modifier

Outputs

Connected nodes will be forced to generate after the tilt shift is applied.