Method

This node generates faces and lines based on the position of particles in the scene. Particles are joined with lines by proximity, and where lines form a triangle one is created.

Example
From the “No Thanks” sample.

Attributes

Name Description
Min Distance Threshold Minimum distance between two particles to draw a line between.
Distance Threshold Maximum distance a line can be drawn at.
Connection Lifetime How long a line drawn between two particles should last after the connection is initially made.
Luminance Randomness Control how much randomness is in the luminance of the rendered particles.
Depth Bias Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.
Particle Use Amount Percentage of particles that can be used by the node.
Draw Triangles Draw triangle geometry from the particles.
Use Particle Colours recolour the triangles to blend between the colour of the particles they were spawned from.

Lines

Name Description
Visible Control whether the lines are visible or not.
Alpha Change the alpha value for the particles.
Colour Colour of lines when they are drawn.
Use Vertex Colours Rendered lines will use the colours from source particle.
Blend Mode How the lines blend with the rest of the scene. see Blend Modes for details.
Thick Lines Toggle whether the lines have 3D thickness, or not.
Hide Back Face Lines Hide lines drawn from the back faces of generated the triangles.
Scale Thickness With Distance Scale the thickness of the lines by their distance to the camera.
Thick Line Width Edit the thickness of the line rendered. Only functions if Use Thick Lines is turned on.
Show Silhouette Lines Determines whether lines along the silhouette of the shape should be rendered. The silhouette is determined as lines connected to two polygons, where one faces towards the camera and the other faces away.
Show Normal Difference Lines Determines whether lines along creases between connected polygons facing in different directions should be rendered.
Show Unshared Lines Determines whether lines along unshared edges should be rendered.
Show Other Lines Determines whether lines not covered by the other cases should be rendered.
Unshared Line Weight The intensity of the unshared lines.
Silhouette Line Weight The intensity of the silhouette lines.
Normal Difference Line Weight The intensity of the normal difference lines.
Other Lines Weight The intensity of the other lines.
Line Normal Difference Angle The threshold angle between polygons that qualifies as creating a normal difference edge.
Line Normal Fade Sharpness The sharpness of the falloff for the angle between polygons creating a normal difference edge – allowing the line to fade out as polygons flatten.
Line Depth Bias Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.

Materials

See Materials.

Inputs

Name Description Typical Node Input
Material Add a material to override the internal material and affect the generated geometry. Material
Rendered Emitters Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node generates geometry which can be Deformed or used as an input source for other effects.