Method

This node renders particles as blobs which appear to form a continuous surface.

Any lights that are connected to the Affecting Lights input will be used to light the blobs.

Example

Attributes

Name Description
Texture Select a texture to be rendered at each particles position.
Particle Size Edit the size of the particles once they are rendered.
Particle Size Coeffs How much the particle scales are affected by the node at different stages of the particles life cycle. Values 1 and 2 are control points, and are used to control the curve between values 0 and 3.
Particle Alpha Change the alpha value for the particles.
Blob Cutoff Controls the amount blobs are connected together.
Alpha Scale Scale the alpha value.
Visible Control whether the node is visible or not to the scene.
Luminance Randomness Control how much randomness is in the luminance of the rendered particles.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.
Depth Bias Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.
Lit Control whether the particles are lit.
Cast Shadows Control whether shadows are cast.

Inputs

Name Description Typical Node Input
Affecting Lights The lights that will be applied to the rendered blobs. Light
Rendered Emitters Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.