This node renders particles as blobs which appear to form a continuous surface.
Any lights that are connected to the Affecting Lights input will be used to light the blobs.
|Texture||Select a texture to be rendered at each particles position.|
|Particle Size||Edit the size of the particles once they are rendered.|
|Particle Size Coeffs||How much the particle scales are affected by the node at different stages of the particles life cycle. Values 1 and 2 are control points, and are used to control the curve between values 0 and 3.|
|Particle Alpha||Change the alpha value for the particles.|
|Blob Cutoff||Controls the amount blobs are connected together.|
|Alpha Scale||Scale the alpha value.|
|Visible||Control whether the node is visible or not to the scene.|
|Luminance Randomness||Control how much randomness is in the luminance of the rendered particles.|
|Sort Key Value||Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.|
|Depth Bias||Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.|
|Lit||Control whether the particles are lit.|
|Cast Shadows||Control whether shadows are cast.|
|Name||Description||Typical Node Input|
|Affecting Lights||The lights that will be applied to the rendered blobs.||Light|
|Rendered Emitters||Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered.||Primitive Emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.