Method

This node emits particles from a pre-created particle cache. Particles will follow the motion of the particles in the cache once emitted.

Particle caches can be created from the Particle Root Node.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Particle Cache Choose a particle cache file from the drop down list.
Max Particle Count Set a maximum particle count for the emitter.
Playback Rate Change the speed at which the particle animation is played back.
Playback Time Offset Offset the time the particles are played back at.

Material

Can be overwritten by adding a material input.
p. Go to the material page

Name Description
Colour RGB colour of particles.
Diffuse Control how much the light is scattered from the surface of the object.
Emissiveness Control how much light is emitted by the particle.
Life Colour Affecter Weight Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.
Particle Scale Scale the size of the particle.
Dof Amount How much depth of field effects the particles material.
Density The density, for use in some simulations.
Temperature The density, for use in some simulations.
Cooling Rate The cooling rate, for thermal dynamics simulations.
Density Decay Control the rate of decay in the density.
Fade In Time What percentage through the particles life span the particle fades in.
Fade Out Time What percentage through the particles life span the particle fades out.

Inputs

Name Description Typical Node Input
Colour Control Nodes Control the colours of the particles. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The transformation values of thi node will be inherited by its children. Furthermore, Affectors, Shading And Rendering nodes will only be effective to the particles emit by this emitter.

Notes