Method

The State Machine Event is a trigger mechanism for progressing from one state to another.

The Event input (left side) is connected to the State Machine States from which it should trigger transitions FROM.

The Event output (right side) is connected to the Incoming Events input of the State Machine State to which it should trigger transitions TO.

The Activate property should be used as a trigger and only moved to >= 1.0 momentarily.

Example Nodegraph

Attributes

Name Description
Activate Control whether the event has been activated or not. Should be triggered momentarily to 1.0

Inputs

There are no inputs for this node.

Outputs

There are no outputs from this node.