Method

Add a directional light node to a scene to produce ambient directional lighting throughout.
Light is emitted in a parallel direction at the normal to an infinite plane.

Example
Nodegraph Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour The colour of the light.
Brightness How bright the light is.
Show Light Cone Show a cone in the scene to represent the lights current position and rotation.

Shadows

Name Description
Casts Shadows Toggle whether baked shadows are applied to the objects lit by the light node.
Shadow Map Size Change the resolution of the shadow map.
Shadow Softness Change how much softness is applied to the shadow edges.
Apply Baked Shadows Toggle whether baked shadows are applied to the objects lit by the light node.
Z Bias Increasing Z bias will improve the accuracy of grounding objects to their shadows

Inputs

Name Description Typical Node Input
Projection Image Connect a node from which to project the image from. Only functions if an image is being projected from the light. Video Loader
Point Cache Use a point cache node to calculate the surrounding lighting calculations. Point Cache
Affected Nodes Choose which nodes are affected by the light node. by default, all are affected. 3D Object
Texture Projection Node Connect a node from which to project the image from. Only functions if an image is being projected from the light. Null
Multi-Source Controller Connect point lights from vertices
Connect area lights from polygons
3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.