Method

This node is used to render lines with thickness and antialiasing. Lines may be taken from wireframes of 3D objects connected via the Line Source Node input.

Lines are rendered as thickened quads with soft edges. Optionally smoke/laser-like effects can be achieved by applying some 3D fractal noise to modulate the transparency of the lines, using the Smoke Enabled attribute.

Example
Nodegraph Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour Change the colour value of the lines.
Alpha Change the alpha value of the lines.
Brightness Control the brightness of the lines.
Visible Control whether the node is visible or not to the scene.
Sort Bias Biases the render order.
Depth Bias Biases the depth values generated by rendering the geometry, to make them less likely to be occluded by nearby 3D objects.
Thickness Control the thickness of the lines.
Falloff Power Control the rate of falloff of the line’s transparency from the centre of the line outwards.
Blend Mode Control how the lines are blended into the scene.
Thick Lines Toggle whether the lines have 3D thickness.
Reflections Determine whether lines should be rendered in reflection passes.
Reflection Brightness Scales the brightness of the lines in reflection passes.

Smoke Attributes

Name Description
Smoke Enabled Enables smoke-like effects on line rendering, by modulating line transparency with 3D fractal noise.
Smoke Alpha The amount the smoke effect affects line transparency values.
Smoke Scale The Scale of the 3D fractal noise used to affect the lines.

Inputs

Name Description Typical Node Input
Line Source Node Source for the line rendering to be generated from. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.