Method

This node is used to link several Bones into an inverse kinematics solver chain which rotates the bones in order to reach a given target point in world space.

The first bone in the chain – the one which is closest to the root of the skeleton – must be linked to the Chain Start input and the last bone in the chain must be linked to the Chain End input. There must be a direct path between the first and last bones in the skeleton’s hierarchy.

The goal location is defined by linking a Null to the End Goal input.

Inputs

Name Description Typical Node Input
Chain Start The first bone in the IK system. Bone
Chain End The last bone in the IK system. Bone
End Goal The control point for the IK system. When this point is moved, the bones will rotate to best meet that point. Null

Outputs

The outputs section for this node is currently being worked on.