Method

This node uses an input image to affect the movement vectors of a field system. The red and green channels of the image can be turned into directional velocity vectors, or the vectors can be derived from the gradient of the image’s luminance.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour Image Override the input image.
Amount Changes how much the image affects the field.
Blend Mode Choose how the image affects the field.
Use As Bump Map Use the image as a bump map.

Inputs

Name Description Typical Node Input
Image Node The image used to generate an effect. Video Loader
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.