Method

This node applies a separate field system’s movement vectors to the current field system.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Velocity Scale Scale the amount the input field affects the field system.
Randomness The randomness of the affector.

Inputs

Name Description Typical Node Input
Field Node The field to be used by the affector. Field Root
Mask Node Masks the areas in which the affector won’t apply. Image Plane
Affected Emitters Emitters that are affected by the noise affector. By default, all emitters in the field system are affected. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.