This node applies a separate field system’s movement vectors to the current field system.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Velocity Scale||Scale the amount the input field affects the field system.|
|Randomness||The randomness of the affector.|
|Name||Description||Typical Node Input|
|Field Node||The field to be used by the affector.||Field Root|
|Mask Node||Masks the areas in which the affector won’t apply.||Image Plane|
|Affected Emitters||Emitters that are affected by the noise affector. By default, all emitters in the field system are affected.||Primitive Emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.