Method

Deform a mesh based on an MDD file.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
MDD File Source file for the MDD Deformation.
Playback Time Absolute time the animation is played at.
Playback Speed The speed at which the MDD deformer animates.
Playback Offset Offset the time the MDD deformer starts at.
Loop Start If the MDD Deformer loops, choose where it loops back to.
Falloff Limits the range the deformer is effective at.
Falloff Mode Choose how the falloff blends with the model.
  • None, no falloff is applied.
  • Blend, finds a middle value between its deformation and the model’s current positions.
  • Additive, always adds the new deformation on top of the model’s current positions.
Loop Mode Toggle if the Deformer loops.

Inputs

Name Description Typical Node Input
Falloff Node Use an input object to control the transformation values of the falloff. Null
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.