Method

This node generates boxes spawned over the surface of an input object. The boxes are spawned based on one axis, which can be chosen from the axis attribute. They will also re-scale and warp to fit the surface of the input object. The boxes can then be affected by Clone Effectors via the Effectors input.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Visible Control whether the node is visible or not to the scene.
Block Size Change the size of the boxes.
Axis Which axis the blocks are spawned from.

Material

See Materials.

Inputs

Name Description Typical Node Input
Source Object Source Object which dictates where the boxes will be generated. 3D Object
Effectors Manipulates the clones after they are spawned. Plain Effector
Material Override the default material with another material. Uber Material
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.