Method

Places a camera with a wide fish-eye lens into the scene. This is done by rendering the scene six times based on a cube map, and stitched together. using the cube map resolution, you can increase the resolution for this render, but this should be done once an overall scene resolution is chosen.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Angle View angle of the camera in the scene.
Focal Plane Distance The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX to be used.
Focal Range The range around the focal plane that is sharp. Requires a Depth of Field Post-FX to be used.
Focal Bluriness How blurry the focal point is. Requires a Depth of Field Post-FX to be used.
Near Clip The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render.
Far Clip The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render.
Priority Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used.
Cube Face Resolution Resolution of the cube used to generated the fish-eye effect. Be careful when using this as a slider, as regenerating the cube face many times quickly can cause crashes.

Inputs

Name Description Typical Node Input
Included Objects Select objects to be included in the final rendered image. 3D Object
Excluded Objects Select objects to be ignored in the final rendered image. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:

- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes or the camera.